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Take a 25 question quiz to test and certify your knowledge of the tutorial-video course
Maya 201 - Modeling.
Get a mark of 80% or higher to pass this quiz!
1
How do you delete an unwanted edge?
With the Delete Unwanted command
With Control (or Command)-Z
Hitting the delete key
With the Delete Edge command
2
What type of polygonal primitive was used to start the Body?
A polygonal cube
A NURBS cube
An imported polygonal block
A polygonal sphere
3
How do you enable mirroring so that selecting a vertex on one side also selects the vertex on the other?
By using the double selection command
In tool settings, set mirroring to double select
Under the symmetry settings menu, select Mirroring
In tool settings, set symmetry to object
4
How can you delete the construction history?
Select the object then hit the delete key
From the construction menu, select edit, then delete
From the edit menu, select delete by type, history
From the edit menu, select history, reduce
5
To delete the subdiv proxy, you need to first ... ?
Turn off symmetry
Select the subdiv cage
Delete the history
Rename it in the outliner
6
How can you repeat the last operation?
With the return key
With the undo command
With the G key
With the B key
7
With no clear visual reference, where should the ears be placed?
At the point furthest from the mouth
Wherever you like! Feel free to experiment
In the most anatomically correct position
Closest to the eyes
8
How do you manipulate the shape of a NURBS primitive?
By manipulating the translate tool
By adding edge loops
By manipulating the control vertices
With the manipulate NURBS command
9
What's a good way to create a seam?
With the Create Seam command
Rotating faces to align with the base
Using intersecting vertices
With a bevel, using the Bevel Edge command
10
How do you apply the reference image shader?
Right-click on the shader and select Assign Material to Selection
Left-click on the shader and hit OK
Select the object, and drag it to one side
Right-click on the shader and select Paint on Material
11
How do you fill a hole in an object?
Select an edge, right click and select duplicate
Decrease the object's diameter until the hole is filled
Double-click an edge, shift right click and select Fill Hole
Double-click an edge, then hit the insert key
12
When is it acceptable to leave out elements of a model?
When you're not going to see all of a model in any given scene
When you're modeling using NURBS
When the director tells you it's ok
If it's a really difficult part to model
13
What can you do by holding down the Control key and dragging on the scale tool's Y manipulator handle?
Move without scaling
Scale proportionately in X and Z
Scale in Y
Scale only the height
14
What does freezing an object's transforms do?
Locks the transforms so the object can't be moved
Resets its parameters to zero in its current position
Resets its parameters to the last saved version
Moves the object toward the camera
15
To create the eyeballs, what type of primitive was used?
A freehand curve
A polygonal sphere
An extruded circle
A NURBS sphere
16
What was used to create the light bulb?
A simple polygonal primitive sphere
A polygonal cylinder
A smoothed polygonal cube
A NURBS sphere
17
When should you decide on your project structure?
At any time
Before you start work
When you think of a name
When the project's complete
18
Unlike smooth mesh preview mode, subdiv proxy is ... ?
Scaleable and ready for texturing
Able to handle larger data sets
Fully renderable and can be skinned and weighted for animation
Suitable for exporting to various geometry formats
19
The goal of this course was to introduce you to the ... ?
Motion picture camera
Concepts of budgeting an animated movie
Project-based workflow
Process of motion tracking
20
What time intervals can you set autosave to?
Any interval less than 10 minutes
Any interval you want
Any interval in 10 minute increments
Any interval greater than 10 minutes
21
How do you replace a vertex with a flat polygon face?
By hitting control G
With the chamfer command
With the Replace command
With the flatten polygon command
22
How were the soles of the feet flattened?
By spreading out the vertices
By manipulating the scale parameters
By extruding the sole's faces
By translating the sole's faces upward
23
What do you need to do to the claws before duplicating them to the right?
Convert them to polygons
Remove any unwanted claws
Delete the history
Group them
24
Manipulating points on a lattice deformer does what?
Breaks the connection to the object underneath
Deforms the texture but not the actual object underneath
Changes the color of the connected faces
Deforms the object underneath
25
What window do you use to create shaders?
The shader view window
The hypershade window
The hyperspace window
The outliner
Maya 201
Modeling
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