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Take a 21 question quiz to test and certify your knowledge of the tutorial-video course
Animation Concepts 102 - Dynamic Character Animation.
Get a mark of 80% or higher to pass this quiz!
1
What are the fundamental principles that make drawings come to life?
Timing & Spacing
Squash & Stretch
Motion & Mass
Flexibility & Realistic Motion
2
Overlapping Action is when the main action of a character leads and parts of a character ________.
stay put
overlap
does nothing
follow
3
What would the Line of Action describe if you were to take the character away?
The character's speed of movement
The character's pose
The character's motion
4
The Principles of Visual Story telling are:
Strong Silhouettes, Exaggeration, Flexibility & Appeal
Exaggeration, Anticipation, Strong Silhouettes & Staging
Strong Silhouettes, Exaggeration, Staging & Appeal
Appeal, Strong Silhouettes, Tweening & Anticipation
5
What two Lines of Action are often used to describe general aspects of a character's pose?
S Curves & C Curves
C Curves & Reverse C Curves
6
What can you create by using a dynamic Line of Action?
A static animation
A much weaker key pose
A smoother animation
A much stronger key pose
7
Follow through refers to:
the main character catching up to its other parts and staying in motion briefly
the parts that catch up to the main character after it has stopped and stay in motion briefly
8
You should aim to follow ___ if you want smooth action on screen.
a circular motion
a symbol
an arc
9
The principles of motion that apply to objects must apply to characters, but there are a few extra principles that making a characters come to, life such as:
Appealing, staging, easing, weight-loss, squatting, etc.
Swaying in motion, eating, walking, running, etc.
Squashing & stretching, Weight & balance, Secondary action etc.
10
A "hold" in animation terminology means giving a few frames to a pose to:
add motion or appeal.
add appeal or movement.
add a pause in the action or appeal.
add a pause in the action or motion.
11
Gesture drawing is the weakest way to help you formulate character poses. True or false?
True
False
12
Gesture drawing is meant to look:
rough and messy
refined and classy
13
The Line of Action is used on _________.
key poses
running characters
in-betweens
every pose
14
How many Objects can be tweened per layer?
Two
Three
One
As much as you want
15
It's impossible to use a Line of Action if the character is standing still. True or false?
False
True
16
Secondary action:
is irrelevant
adds to and enriches the scene
adds to just about every scene
enriches and takes away from the scene
17
What is the most useful approach for planning and executing your animations?
Anticipation, Overlapping & Settle
Anticipation, Overshoot & Settle
Overshoot, Settle & Slow in/Slow out
18
A Line of Action can help to establish a character's ________.
timing
origin
mood
sensibility
19
The S Curve is very useful to ____________.
create static key poses
establish a caracter's mood
help you to transition from one pose to another
create realistic key poses
20
Timing & Spacing are amongst the first principles of animation. It's how you determine:
how fast or slow the action is.
how much movement is in the action.
how much emotion and flexibility is in the action.
if you need to change your career.
21
To in-between two keys by using the tweening function, the object has to be converted to _____ first.
a symbol
an icon
a group
Animation Concepts 102
Dynamic Character Animation
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